Verb Science

Robots, as far as the eye can see!

When Games Do Too Much

February6

As well as my news and feature articles, I write a small column on Pocket Gamer on behalf of The Escapist.  This week’s topic is feature lists and how bigger isn’t always better

“It’s common for sequels to try and be bigger and better than their predecessors. Take the two Knights of the Old Republic games, for example: in the first, you fought against a Sith Lord with a huge fleet at his command, but in the second you fought against a Sith Lord who could destroy planets with his mind.  The desire to make a sequel bigger and better than its predecessor is understandable, but all too often this escalation can cause creators to lose sight of the essence of a project.”

You can read the rest of the article here.

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