The Escapist Bulletin 13/02/2010
Another week, another Bulletin. In a complete 180 from last weeks, this is about when games don’t do enough:
“It’s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an antagonist to fight and let them get on with it. It’s a tried and tested formula that’s been around for decades, and while it gets constant refinement, it remains fundamentally unchanged.”