The Escapist Bulletin 27/02/10
I’m a bit late getting to this, but the last Bulletin was about graphics, and how limited technology will be beneficial for storytelling.
But before long we will reach a point where graphics simply cannot get any better with the current hardware, and developers and publishers will have to find new ways to impress us. At that point, we’ll hopefully begin to see some lateral movement by developers in terms of visuals, as standing out from the crowd will no longer be a case of how realistic your graphics are, but more a function of your art design as a whole.
You can read the rest of the article here.