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	<title>Verb Science &#187; Mini-Updates</title>
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	<description>Robots, as far as the eye can see!</description>
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		<title>The Move and Power</title>
		<link>http://www.verbscience.com/2010/03/14/the-move-and-power/</link>
		<comments>http://www.verbscience.com/2010/03/14/the-move-and-power/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 16:26:39 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>
		<category><![CDATA[batteries]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=113</guid>
		<description><![CDATA[So apparently, the PlayStation Move has an internal lithium-ion battery, just like the regular control pad.  I wonder if anyone has told Sony that that isn&#8217;t as useful as it thinks it is.  It&#8217;s bad enough when the power runs out in my Dualshock 3, but at least  I can sort of play with it [...]]]></description>
			<content:encoded><![CDATA[<p>So apparently, the PlayStation Move has an internal lithium-ion battery, just like the regular control pad.  I wonder if anyone has told Sony that that isn&#8217;t as useful as it thinks it is.  It&#8217;s bad enough when the power runs out in my Dualshock 3, but at least  I can sort of play with it plugged in.  The Move on the other hand?  There is <strong>no way</strong> you play that while it&#8217;s charging, unless the cable is particularly long, which seems unlikely.  Also, if the regular pads are anything to go off, you can only charge the Move when the PS3 is on.</p>
<p>Sony&#8217;s internal batteries are actually <strong>more </strong>inconvenient, rather than less. I imagine Sony intended this is a sales feature, that you&#8217;ll never need to buy batteries for the PS3 controllers, and while I appreciate the thought, batteries are cheap.  I can a dozen of them for next to nothing and that will keep me going for months.  This is a minor nitpick, but it&#8217;;s just another reason that my PS3 is not my go-to system.</p>
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		<slash:comments>1</slash:comments>
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		<title>Between a Rock and a Head Crab</title>
		<link>http://www.verbscience.com/2010/03/05/between-a-rock-and-a-head-crab/</link>
		<comments>http://www.verbscience.com/2010/03/05/between-a-rock-and-a-head-crab/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 01:43:46 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[gordon freeman]]></category>
		<category><![CDATA[half-life]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=94</guid>
		<description><![CDATA[
How cool is this?  
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.geekosystem.com/wp-content/uploads/2010/03/half-life-pretzel.jpg" alt="" width="450" /></p>
<p>How cool is this? <img src='http://www.verbscience.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Escapist Bulletin 27/02/10</title>
		<link>http://www.verbscience.com/2010/03/04/the-escapist-bulletin-270210/</link>
		<comments>http://www.verbscience.com/2010/03/04/the-escapist-bulletin-270210/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 22:23:36 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=87</guid>
		<description><![CDATA[I&#8217;m a bit late getting to this, but the last Bulletin was about graphics, and how limited technology will be beneficial for storytelling.
But before long we will reach a point where graphics simply cannot get any better with the current hardware, and developers and publishers will have to find new ways to impress us.  At [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit late getting to this, but the last Bulletin was about graphics, and how limited technology will be beneficial for storytelling.</p>
<blockquote><p>But before long we will reach a point where graphics simply cannot get any better with the current hardware, and developers and publishers will have to find new ways to impress us.  At that point, we&#8217;ll hopefully begin to see some lateral movement by developers in terms of visuals, as standing out from the crowd will no longer be a case of how realistic your graphics are, but more a function of your art design as a whole.</p></blockquote>
<p>You can read the rest of the article <a href="http://www.pocketgamer.co.uk/r/Other/The+Escapist+Bulletin/feature.asp?c=18786">here</a>.</p>
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		<title>The Escapist Bulletin 20/02/10</title>
		<link>http://www.verbscience.com/2010/02/22/the-escapist-bulletin-200210/</link>
		<comments>http://www.verbscience.com/2010/02/22/the-escapist-bulletin-200210/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 10:19:58 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=81</guid>
		<description><![CDATA[This weeks&#8217; Bulletin is about making better use of a game&#8217;s setting;
&#8220;How about a tactical FPS depicting a yearlong conflict between the Blue Suns and the Blood Pack, or a Hitman-style game where you play a Drell assassin? Even a turn based strategy where you set up new human colonies is feasible &#8211; and potentially quite [...]]]></description>
			<content:encoded><![CDATA[<p>This weeks&#8217; Bulletin is about making better use of a game&#8217;s setting;</p>
<blockquote><p>&#8220;How about a tactical FPS depicting a yearlong conflict between the Blue Suns and the Blood Pack, or a <em>Hitman</em>-style game where you play a Drell assassin? Even a turn based strategy where you set up new human colonies is feasible &#8211; and potentially quite exciting, if you think back to Eden Prime and Feros &#8211; and all because BioWare took the time to build an interesting world.<strong>&#8220;</strong></p></blockquote>
<p>Read the rest of it <a href="http://www.pocketgamer.co.uk/r/Other/The+Escapist+Bulletin/feature.asp?c=18618">here</a>.</p>
<blockquote></blockquote>
<p><strong><br />
</strong></p>
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		<title>When Games Do Too Much</title>
		<link>http://www.verbscience.com/2010/02/06/when-games-do-too-much/</link>
		<comments>http://www.verbscience.com/2010/02/06/when-games-do-too-much/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 13:21:20 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=58</guid>
		<description><![CDATA[As well as my news and feature articles, I write a small column on Pocket Gamer on behalf of The Escapist.  This week&#8217;s topic is feature lists and how bigger isn&#8217;t always better
&#8220;It&#8217;s common for sequels to try and be bigger and better than their predecessors. Take the two Knights of the Old Republic games, for [...]]]></description>
			<content:encoded><![CDATA[<p>As well as my news and feature articles, I write a small column on Pocket Gamer on behalf of The Escapist.  This week&#8217;s topic is feature lists and how bigger isn&#8217;t always better</p>
<blockquote><p>&#8220;It&#8217;s common for sequels to try and be bigger and better than their predecessors. Take the two <em>Knights of the Old Republic </em>games, for example: in the first, you fought against a Sith Lord with a huge fleet at his command, but in the second you fought against a Sith Lord who could destroy planets with his mind.  The desire to make a sequel bigger and better than its predecessor is understandable, but all too often this escalation can cause creators to lose sight of the essence of a project.&#8221;</p></blockquote>
<p>You can read the rest of the article <a href="http://www.pocketgamer.co.uk/r/Various/The+Escapist+Bulletin/feature.asp?c=18278">here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Take a Left at the Hippo</title>
		<link>http://www.verbscience.com/2009/12/18/take-a-left-at-the-hippo/</link>
		<comments>http://www.verbscience.com/2009/12/18/take-a-left-at-the-hippo/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:17:24 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mini-Updates]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[super street fighter iv]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=45</guid>
		<description><![CDATA[
As excited as I am about Super Street Fighter IV, Capcom seems to be stretching the definition of &#8217;street&#8217; here.
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://cache-foo-02.gawkerassets.com/gawker/assets/images/9/2009/12/500x_africa3.jpg" alt="This is a street?" width="500" height="281" /></p>
<p style="text-align: center;">As excited as I am about Super Street Fighter IV, Capcom seems to be stretching the definition of &#8217;street&#8217; here.</p>
]]></content:encoded>
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