How typical, just as I’m saying companies have to be smart to succeed, Cryptic does something mind-bogglingly stupid as if trying to prove me wrong.
Here’s a decent overview of the Infinity Ward/Activision dispute so far.
Another week, another Bulletin. In a complete 180 from last weeks, this is about when games don’t do enough:
“It’s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an antagonist to fight and let them get on with it. It’s a tried and tested formula that’s been around for decades, and while it gets constant refinement, it remains fundamentally unchanged.”
It’s been a while since I’ve posted, but that’s because I’ve been rather busy. I’ve written two feature articles for The Escapist, the first entitled Getting Back in the Game, talking about how games helped me in the recent breakdown of my marriage, and the second called Journey Into Darkness, a look at the storytelling in Starbreeze’s action-shooter “The Darkness”
Oh, and I was in this video as well: