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	<title>Verb Science &#187; Uncategorized</title>
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	<link>http://www.verbscience.com</link>
	<description>Robots, as far as the eye can see!</description>
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		<title>Cryptic and the Community</title>
		<link>http://www.verbscience.com/2010/03/06/cryptic-and-the-community/</link>
		<comments>http://www.verbscience.com/2010/03/06/cryptic-and-the-community/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:38:22 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=104</guid>
		<description><![CDATA[
How typical, just as I&#8217;m saying companies have to be smart to succeed, Cryptic does something mind-bogglingly stupid as if trying to prove me wrong.
The short version, although you can read the whole story here, if you&#8217;re interested, is that only weeks after the release of Star Trek Online, Cryptic started a sale that gave [...]]]></description>
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How typical, just as I&#8217;m saying companies have to be smart to succeed, Cryptic does something mind-bogglingly stupid as if trying to prove me wrong.</p>
<p><span id="more-104"></span>The short version, although you can read the whole story<a href="http://www.escapistmagazine.com/news/view/98918-Cryptic-Pisses-Off-Star-Trek-Online-Early-Adopters-With-Sale"> here</a>, if you&#8217;re interested, is that only weeks after the release of Star Trek Online, Cryptic started a sale that gave new players a better deal than the early adopters, which understandably annoyed the early adopters.</p>
<p>Now, I don&#8217;t want to fall into the trap of yelling into the void at Cryptic, but you really have to shake your head at such a short-sighted move.  When you run an MMO, you <em>need</em> the goodwill of your community, and so to piss them off with a move so clearly motivated by cash, well, you have to wonder who was actually in charge of this train, and whether they should be moved back to the buffet car.</p>
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		<slash:comments>4</slash:comments>
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		<title>More Infinity Ward</title>
		<link>http://www.verbscience.com/2010/03/06/more-infinity-ward/</link>
		<comments>http://www.verbscience.com/2010/03/06/more-infinity-ward/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:35:03 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=106</guid>
		<description><![CDATA[
Here&#8217;s a decent overview of the Infinity Ward/Activision dispute so far.
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<p>Here&#8217;s a decent overview of the Infinity Ward/Activision dispute so far.</p>
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		<title>The Escapist Bulletin 13/02/2010</title>
		<link>http://www.verbscience.com/2010/02/14/the-escapist-bulletin-13022010/</link>
		<comments>http://www.verbscience.com/2010/02/14/the-escapist-bulletin-13022010/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 23:04:13 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=70</guid>
		<description><![CDATA[Another week, another Bulletin.  In a complete 180 from last weeks, this is about when games don&#8217;t do enough:
&#8220;It&#8217;s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an [...]]]></description>
			<content:encoded><![CDATA[<p>Another week, another <a href="http://www.pocketgamer.co.uk/r/Various/The+Escapist+Bulletin/feature.asp?c=18468">Bulletin</a>.  In a complete 180 from last weeks, this is about when games don&#8217;t do <em>enough:</em></p>
<blockquote><p>&#8220;It&#8217;s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an antagonist to fight and let them get on with it. It&#8217;s a tried and tested formula that&#8217;s been around for decades, and while it gets constant refinement, it remains fundamentally unchanged.&#8221;</p></blockquote>
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		<title>An Update!</title>
		<link>http://www.verbscience.com/2010/02/04/an-update/</link>
		<comments>http://www.verbscience.com/2010/02/04/an-update/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:17:56 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=52</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve posted, but that&#8217;s because I&#8217;ve been rather busy.  I&#8217;ve written two feature articles for The Escapist, the first entitled Getting Back in the Game, talking about how games helped me in the recent breakdown of my marriage, and the second called Journey Into Darkness, a look at the storytelling in [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve posted, but that&#8217;s because I&#8217;ve been rather busy.  I&#8217;ve written two feature articles for The Escapist, the first entitled <a href="http://www.escapistmagazine.com/articles/view/issues/issue_237/7032-Getting-Back-in-the-Game">Getting Back in the Game</a>, talking about how games helped me in the recent breakdown of my marriage, and the second called <a href="http://www.escapistmagazine.com/articles/view/issues/issue_239/7104-Journey-Into-Darkness">Journey Into Darkness</a>, a look at the storytelling in Starbreeze&#8217;s action-shooter &#8220;The Darkness&#8221;</p>
<p>Oh, and I was in this video as well:</p>
<p><a></a></p>
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<p><a> </a></p>
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