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	<title>Verb Science</title>
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	<link>http://www.verbscience.com</link>
	<description>Robots, as far as the eye can see!</description>
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		<title>Cryptic and the Community</title>
		<link>http://www.verbscience.com/2010/03/06/cryptic-and-the-community/</link>
		<comments>http://www.verbscience.com/2010/03/06/cryptic-and-the-community/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:38:22 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=104</guid>
		<description><![CDATA[
How typical, just as I&#8217;m saying companies have to be smart to succeed, Cryptic does something mind-bogglingly stupid as if trying to prove me wrong.
The short version, although you can read the whole story here, if you&#8217;re interested, is that only weeks after the release of Star Trek Online, Cryptic started a sale that gave [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ve3dmedia.ign.com/images/04/31/43188_StarTrekOnlineNX-91001_normal.png" alt="" width="450" /><br />
How typical, just as I&#8217;m saying companies have to be smart to succeed, Cryptic does something mind-bogglingly stupid as if trying to prove me wrong.</p>
<p><span id="more-104"></span>The short version, although you can read the whole story<a href="http://www.escapistmagazine.com/news/view/98918-Cryptic-Pisses-Off-Star-Trek-Online-Early-Adopters-With-Sale"> here</a>, if you&#8217;re interested, is that only weeks after the release of Star Trek Online, Cryptic started a sale that gave new players a better deal than the early adopters, which understandably annoyed the early adopters.</p>
<p>Now, I don&#8217;t want to fall into the trap of yelling into the void at Cryptic, but you really have to shake your head at such a short-sighted move.  When you run an MMO, you <em>need</em> the goodwill of your community, and so to piss them off with a move so clearly motivated by cash, well, you have to wonder who was actually in charge of this train, and whether they should be moved back to the buffet car.</p>
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		<item>
		<title>More Infinity Ward</title>
		<link>http://www.verbscience.com/2010/03/06/more-infinity-ward/</link>
		<comments>http://www.verbscience.com/2010/03/06/more-infinity-ward/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:35:03 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=106</guid>
		<description><![CDATA[
Here&#8217;s a decent overview of the Infinity Ward/Activision dispute so far.
]]></description>
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<p>Here&#8217;s a decent overview of the Infinity Ward/Activision dispute so far.</p>
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		<title>This Whole Activision/Infinity Ward Thing</title>
		<link>http://www.verbscience.com/2010/03/05/this-whole-activisioninfinity-ward-thing/</link>
		<comments>http://www.verbscience.com/2010/03/05/this-whole-activisioninfinity-ward-thing/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 15:17:35 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[lawsuits]]></category>
		<category><![CDATA[modern warfare 2]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=96</guid>
		<description><![CDATA[
The biggest news this week has been the trouble between Activision and Infinity Ward.  People have been fired, lawsuits have been brought and it&#8217;s generally just an ugly mess. But one of the commonest things I&#8217;ve heard is that this is some nefarious scheme on Activision&#8217;s part, orchestrated by the Grand High Wizard Bobby [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamerscrib.net/pics/call-of-duty-modern-warfare2.jpg" alt="" width="450" /></p>
<p>The biggest news this week has been the trouble between Activision and Infinity Ward.  People have been fired, lawsuits have been brought and it&#8217;s generally just an ugly mess. But one of the commonest things I&#8217;ve heard is that this is some nefarious scheme on Activision&#8217;s part, orchestrated by the Grand High Wizard Bobby Kotick.</p>
<p>I have just one thing to say to that: Nonsense.</p>
<p><span id="more-96"></span></p>
<p>Gaming is a business, and Activision is pretty much the biggest fish in the pond.  One does not get that big by being stupid, so for Activision to risk so much negative publicity &#8211; and there&#8217;s <strong>no way</strong> it didn&#8217;t foresee the outcry from gamers &#8211; there must be a pretty good reason for its actions.  Given how much money Modern Warfare 2 must have just made for Activision, firing the studios heads so you don&#8217;t have to pay them does not sound like a smart business move, and moreover, doesn&#8217;t really make a lot of sense in the long term, but gamers are so quick to assume that Activision is the bad guy, that it doesn&#8217;t enter their heads for a second that it might be in the right this time.</p>
<p>Don&#8217;t get me wrong, I&#8217;m not especially keen on Activision&#8217;s business model, and I wish it approached game-making with a little more care for the art of it, but the fact that the company wants to make money does not automatically mean that everything it does is an act of moustache twirling villainy. It may transpire that Activision is indeed the bad guy in this picture and that Zampella and West are &#8211; as they assert &#8211; owed millions of dollars, but personally, I&#8217;d like to know all the facts before I jump to conclusions.</p>
<p><strong>EDIT: </strong>It occurs to me that I don&#8217;t really care all that much who screwed over who; I don&#8217;t buy many Activision games and I buy even fewer Infinity Ward games, I&#8217;m just very bored of gamers who refuse to see the gaming industry for what it is, an <strong>industry<em>.<span style="font-weight: normal;"> <span style="font-style: normal;">This whole fight is about a multi-million dollar company, and the multi-billion dollar company that technically owns them.  We&#8217;re not talking about some guys in their bedroom and the Evil Corp, and I wish gamers would stop treating it we are.</span></span></em></strong></p>
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		<item>
		<title>Between a Rock and a Head Crab</title>
		<link>http://www.verbscience.com/2010/03/05/between-a-rock-and-a-head-crab/</link>
		<comments>http://www.verbscience.com/2010/03/05/between-a-rock-and-a-head-crab/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 01:43:46 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[gordon freeman]]></category>
		<category><![CDATA[half-life]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=94</guid>
		<description><![CDATA[
How cool is this?  
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			<content:encoded><![CDATA[<p><img class="alignnone" src="http://www.geekosystem.com/wp-content/uploads/2010/03/half-life-pretzel.jpg" alt="" width="450" /></p>
<p>How cool is this? <img src='http://www.verbscience.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>The Escapist Bulletin 27/02/10</title>
		<link>http://www.verbscience.com/2010/03/04/the-escapist-bulletin-270210/</link>
		<comments>http://www.verbscience.com/2010/03/04/the-escapist-bulletin-270210/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 22:23:36 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=87</guid>
		<description><![CDATA[I&#8217;m a bit late getting to this, but the last Bulletin was about graphics, and how limited technology will be beneficial for storytelling.
But before long we will reach a point where graphics simply cannot get any better with the current hardware, and developers and publishers will have to find new ways to impress us.  At [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit late getting to this, but the last Bulletin was about graphics, and how limited technology will be beneficial for storytelling.</p>
<blockquote><p>But before long we will reach a point where graphics simply cannot get any better with the current hardware, and developers and publishers will have to find new ways to impress us.  At that point, we&#8217;ll hopefully begin to see some lateral movement by developers in terms of visuals, as standing out from the crowd will no longer be a case of how realistic your graphics are, but more a function of your art design as a whole.</p></blockquote>
<p>You can read the rest of the article <a href="http://www.pocketgamer.co.uk/r/Other/The+Escapist+Bulletin/feature.asp?c=18786">here</a>.</p>
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		<title>Thoughts on the Just Cause 2 Demo</title>
		<link>http://www.verbscience.com/2010/03/04/thoughts-on-the-just-cause-2-demo/</link>
		<comments>http://www.verbscience.com/2010/03/04/thoughts-on-the-just-cause-2-demo/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 22:14:26 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[just cause 2]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=83</guid>
		<description><![CDATA[
I gave the Just Cause 2 demo a whirl earlier on, and I must admit that I&#8217;m a little torn on whether I liked it or not.
It seems like most of my major concerns with the game have been fixed &#8211; the driving is way better than it was and the weird wanted system seems [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://brutalgamer.com/wp-content/uploads/2009/12/justcause_2.jpg" alt="" width="450/" /></p>
<p>I gave the Just Cause 2 demo a whirl earlier on, and I must admit that I&#8217;m a little torn on whether I liked it or not.<span id="more-83"></span></p>
<p>It seems like most of my major concerns with the game have been fixed &#8211; the driving is way better than it was and the weird wanted system seems to have been straightened out &#8211; and it&#8217;s certainly bright and colourful.  But it seems to have done a &#8216;Warrior Within&#8217; and made Rico a much darker character than the first game.  Admittedly that&#8217;s based on a very short intro movie &#8211; with some of the least convincing accents I&#8217;ve heard since, well since Heavy Rain, but I was under the impression that Rico was supposed to be &#8216;James-Bond-played-by-Antonio-Banderas&#8221;, a likeable rogue, not some grim mercenary calling himself &#8216;Scorpio&#8217;.</p>
<p>More importantly, the gameplay is based around &#8216;rampaging&#8217;, where you go out of your way to cause as much property damage, it&#8217;s even called &#8216;Chaos&#8217; in game.  This kind of play has never really appealed to me as I&#8217;m much more of a story orientated kind of guy.  It&#8217;s going to be a rental I think, definitely not a buy.</p>
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		<title>The Escapist Bulletin 20/02/10</title>
		<link>http://www.verbscience.com/2010/02/22/the-escapist-bulletin-200210/</link>
		<comments>http://www.verbscience.com/2010/02/22/the-escapist-bulletin-200210/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 10:19:58 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Mini-Updates]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=81</guid>
		<description><![CDATA[This weeks&#8217; Bulletin is about making better use of a game&#8217;s setting;
&#8220;How about a tactical FPS depicting a yearlong conflict between the Blue Suns and the Blood Pack, or a Hitman-style game where you play a Drell assassin? Even a turn based strategy where you set up new human colonies is feasible &#8211; and potentially quite [...]]]></description>
			<content:encoded><![CDATA[<p>This weeks&#8217; Bulletin is about making better use of a game&#8217;s setting;</p>
<blockquote><p>&#8220;How about a tactical FPS depicting a yearlong conflict between the Blue Suns and the Blood Pack, or a <em>Hitman</em>-style game where you play a Drell assassin? Even a turn based strategy where you set up new human colonies is feasible &#8211; and potentially quite exciting, if you think back to Eden Prime and Feros &#8211; and all because BioWare took the time to build an interesting world.<strong>&#8220;</strong></p></blockquote>
<p>Read the rest of it <a href="http://www.pocketgamer.co.uk/r/Other/The+Escapist+Bulletin/feature.asp?c=18618">here</a>.</p>
<blockquote></blockquote>
<p><strong><br />
</strong></p>
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		<title>Heavy Rain Demo</title>
		<link>http://www.verbscience.com/2010/02/14/heavy-rain-demo/</link>
		<comments>http://www.verbscience.com/2010/02/14/heavy-rain-demo/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 00:18:10 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[quantic dream]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=75</guid>
		<description><![CDATA[
I just grabbed the frankly enormous Heavy Rain demo from PSN and honestly?  My feelings about it are mixed.  My very first impression was that it&#8217;s a very good looking game, but that wasn&#8217;t exactly a surprise, all the screen shots and trailers have been simply gorgeous, if a little uncanny valley inducing.
Having now played [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://ui30.gamespot.com/701/93312320060519screen001.jpg" alt="" width="350" /></p>
<p>I just grabbed the frankly <em>enormous </em>Heavy Rain demo from PSN and honestly?  My feelings about it are mixed.  My very first impression was that it&#8217;s a very good looking game, but that wasn&#8217;t exactly a surprise, all the screen shots and trailers have been simply gorgeous, if a little uncanny valley inducing.</p>
<p>Having now played the demo, I have two main criticisms; firstly, for a game so forward in its thinking, it is curiously backward in it&#8217;s design.  Fixed camera angles and a movement system that wouldn&#8217;t have looked out of place in 1996, gives the game an unwelcome retro feel.  It game has a <em>walk button</em> for heaven&#8217;s sake, and I can&#8217;t really figure out why.  The left stick is only used for movement, so having to press R2 every time you want to actually move seems superfluous.  It&#8217;s the same kind of system as the &#8216;3D&#8217; movement of PS1 games like Silent Hill and Resident Evil, a movement system we haven&#8217;t used in <em>years. </em>It feels clunky and awkward and it&#8217;s going to take some getting used it.</p>
<p>My other complaint is that the game is incredibly fiddly.  I knew there would be Quick Time Events, and they&#8217;re much less intrusive than Heavy Rain&#8217;s spiritual predecessor Fahrenheit, but there sure is a hell of a lot of them.  For example, in the second section of the demo, you have the chance to climb a muddy hillside.  The climb is split into three sections, each with about six different button presses, which is one thing, but there&#8217;s also a bunch of a button presses you need to do to get back down.  Want to open a car door?  Make a quarter circle from 12 o&#8217;clock to 9 o&#8217;clock; and don&#8217;t get me started on the fight scene in the first chapter.</p>
<p>However, this complaints aside, Heavy Rain is still a game I&#8217;m likely to pick up.  The idea of hunting down a serial killer form a variety of viewpoints really interests me, just like it did when Fahrenheit did it.  Hopefully it won&#8217;t go weird like in the same way.</p>
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		<title>The Escapist Bulletin 13/02/2010</title>
		<link>http://www.verbscience.com/2010/02/14/the-escapist-bulletin-13022010/</link>
		<comments>http://www.verbscience.com/2010/02/14/the-escapist-bulletin-13022010/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 23:04:13 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=70</guid>
		<description><![CDATA[Another week, another Bulletin.  In a complete 180 from last weeks, this is about when games don&#8217;t do enough:
&#8220;It&#8217;s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an [...]]]></description>
			<content:encoded><![CDATA[<p>Another week, another <a href="http://www.pocketgamer.co.uk/r/Various/The+Escapist+Bulletin/feature.asp?c=18468">Bulletin</a>.  In a complete 180 from last weeks, this is about when games don&#8217;t do <em>enough:</em></p>
<blockquote><p>&#8220;It&#8217;s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an antagonist to fight and let them get on with it. It&#8217;s a tried and tested formula that&#8217;s been around for decades, and while it gets constant refinement, it remains fundamentally unchanged.&#8221;</p></blockquote>
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		<title>I&#8217;ve Gone To Fallen London!</title>
		<link>http://www.verbscience.com/2010/02/14/ive-gone-to-fallen-london/</link>
		<comments>http://www.verbscience.com/2010/02/14/ive-gone-to-fallen-london/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 23:00:28 +0000</pubDate>
		<dc:creator>Logan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[echo bazaar]]></category>
		<category><![CDATA[failbetter games]]></category>
		<category><![CDATA[fallen london]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.verbscience.com/?p=65</guid>
		<description><![CDATA[If there was ever a game that summed up my attitude to narrative and gameplay, it&#8217;s Failbetter Games&#8217; Echo Bazaar, a browser game built around Twitter.  The gameplay in Echo Bazaar is virtually non-existent from a &#8216;hardcore gamer&#8217; point of view, being based around grinding &#8217;storylets&#8217; to improve your skill, which unlocks new storylets, which [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="veilgarden" src="http://images.echobazaar.failbettergames.com.s3.amazonaws.com/postcards/veilgarden.png" alt="Veilgarden" width="360" height="240" />If there was ever a game that summed up my attitude to narrative and gameplay, it&#8217;s Failbetter Games&#8217; <a href="http://echobazaar.failbettergames.com/">Echo Bazaar</a>, a browser game built around Twitter.  The gameplay in Echo Bazaar is virtually non-existent from a &#8216;hardcore gamer&#8217; point of view, being based around grinding &#8217;storylets&#8217; to improve your skill, which unlocks new storylets, which you then grind into infinity.  Your success is determined randomly, and the advancement system designed so that trying a task that is easy for your skill level is just as rewarding as one that is nearly impossible.</p>
<p>And yet, I&#8217;m hooked; so much so that I&#8217;ve designed a table top role-playing game so I can play in with my friends.</p>
<p>So what is it about Echo Bazaar that is so compelling?  Well the answer is simple, the world that Failbetter Games has put together is so interesting, that the simplicity of the gameplay is irrelevant.  Without going into too much detail &#8211; and trust me, I really could &#8211; Echo Bazaar is an alternate history where London was pulled down below the ground by enigmatic and ancient supernatural forces.  In the perpetual darkness of the city, now called Fallen London, death is temporary and hell is very close indeed.</p>
<p>The game casts you a rogue, lying, cheating, seducing and sometimes killing as you make your fortune in the fallen city and investigating all the nooks and crannies that make up the game world is simply fascinating.  I will often forgive a game for less-than-amazing gameplay if the story is good, and nothing exemplifies that like Echo Bazaar.</p>
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