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	<title>Verb Science</title>
	<link>http://www.verbscience.com</link>
	<description>Robots, as far as the eye can see!</description>
	<lastBuildDate>Sun, 14 Mar 2010 16:26:39 +0000</lastBuildDate>
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	<item>
		<title>The Move and Power</title>
		<description><![CDATA[So apparently, the PlayStation Move has an internal lithium-ion battery, just like the regular control pad.  I wonder if anyone has told Sony that that isn&#8217;t as useful as it thinks it is.  It&#8217;s bad enough when the power runs out in my Dualshock 3, but at least  I can sort of play with it [...]]]></description>
		<link>http://www.verbscience.com/2010/03/14/the-move-and-power/</link>
			</item>
	<item>
		<title>Cryptic and the Community</title>
		<description><![CDATA[
How typical, just as I&#8217;m saying companies have to be smart to succeed, Cryptic does something mind-bogglingly stupid as if trying to prove me wrong.
The short version, although you can read the whole story here, if you&#8217;re interested, is that only weeks after the release of Star Trek Online, Cryptic started a sale that gave [...]]]></description>
		<link>http://www.verbscience.com/2010/03/06/cryptic-and-the-community/</link>
			</item>
	<item>
		<title>More Infinity Ward</title>
		<description><![CDATA[
Here&#8217;s a decent overview of the Infinity Ward/Activision dispute so far.
]]></description>
		<link>http://www.verbscience.com/2010/03/06/more-infinity-ward/</link>
			</item>
	<item>
		<title>This Whole Activision/Infinity Ward Thing</title>
		<description><![CDATA[
The biggest news this week has been the trouble between Activision and Infinity Ward.  People have been fired, lawsuits have been brought and it&#8217;s generally just an ugly mess. But one of the commonest things I&#8217;ve heard is that this is some nefarious scheme on Activision&#8217;s part, orchestrated by the Grand High Wizard Bobby [...]]]></description>
		<link>http://www.verbscience.com/2010/03/05/this-whole-activisioninfinity-ward-thing/</link>
			</item>
	<item>
		<title>Between a Rock and a Head Crab</title>
		<description><![CDATA[
How cool is this?  
]]></description>
		<link>http://www.verbscience.com/2010/03/05/between-a-rock-and-a-head-crab/</link>
			</item>
	<item>
		<title>The Escapist Bulletin 27/02/10</title>
		<description><![CDATA[I&#8217;m a bit late getting to this, but the last Bulletin was about graphics, and how limited technology will be beneficial for storytelling.
But before long we will reach a point where graphics simply cannot get any better with the current hardware, and developers and publishers will have to find new ways to impress us.  At [...]]]></description>
		<link>http://www.verbscience.com/2010/03/04/the-escapist-bulletin-270210/</link>
			</item>
	<item>
		<title>Thoughts on the Just Cause 2 Demo</title>
		<description><![CDATA[
I gave the Just Cause 2 demo a whirl earlier on, and I must admit that I&#8217;m a little torn on whether I liked it or not.
It seems like most of my major concerns with the game have been fixed &#8211; the driving is way better than it was and the weird wanted system seems [...]]]></description>
		<link>http://www.verbscience.com/2010/03/04/thoughts-on-the-just-cause-2-demo/</link>
			</item>
	<item>
		<title>The Escapist Bulletin 20/02/10</title>
		<description><![CDATA[This weeks&#8217; Bulletin is about making better use of a game&#8217;s setting;
&#8220;How about a tactical FPS depicting a yearlong conflict between the Blue Suns and the Blood Pack, or a Hitman-style game where you play a Drell assassin? Even a turn based strategy where you set up new human colonies is feasible &#8211; and potentially quite [...]]]></description>
		<link>http://www.verbscience.com/2010/02/22/the-escapist-bulletin-200210/</link>
			</item>
	<item>
		<title>Heavy Rain Demo</title>
		<description><![CDATA[
I just grabbed the frankly enormous Heavy Rain demo from PSN and honestly?  My feelings about it are mixed.  My very first impression was that it&#8217;s a very good looking game, but that wasn&#8217;t exactly a surprise, all the screen shots and trailers have been simply gorgeous, if a little uncanny valley inducing.
Having now played [...]]]></description>
		<link>http://www.verbscience.com/2010/02/14/heavy-rain-demo/</link>
			</item>
	<item>
		<title>The Escapist Bulletin 13/02/2010</title>
		<description><![CDATA[Another week, another Bulletin.  In a complete 180 from last weeks, this is about when games don&#8217;t do enough:
&#8220;It&#8217;s a truism that there is no drama without conflict, and in a medium where the storyteller does not have total control over the experience the simplest form of conflict is to provide the player with an [...]]]></description>
		<link>http://www.verbscience.com/2010/02/14/the-escapist-bulletin-13022010/</link>
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